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Unreal Engine 5.9 — Reference

Living C4 · L4 Updated 2026-11-11

Engine decision (Chris, 2026-11-10): Unreal Engine 5.9 — not UEFN, so the game is not locked to the Fortnite ecosystem. UE 5.9 is in the repo as source-level reference: agents read Epic’s documentation and (with org access) the engine source on demand. Never vendor Epic source or documentation text into this repo — the UE EULA governs it; link instead.

Version status

The 5.9 MegaJam Preview (Epic Games Launcher, ~Nov 9–10, 2026) is the first Unreal Engine release built primarily with agentic workflows: assembled fast, shorter QA than usual, parts still experimental. The full 5.9 release is estimated around December 2026. Pin the exact launcher build for the jam; do not upgrade mid-jam.

Verified documentation (loaded and checked 2026-11-10)

NeedLink
UE 5.9 documentation homehttps://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-9-documentation
UE 5.9 Preview release noteshttps://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-9-release-notes
Programming with C++ in Unreal Enginehttps://dev.epicgames.com/documentation/unreal-engine/programming-with-cplusplus-in-unreal-engine
Unreal MCP in Unreal Editor (Experimental)https://dev.epicgames.com/documentation/unreal-engine/unreal-mcp-in-unreal-editor
Build operations — cooking, packaging, Shipping buildshttps://dev.epicgames.com/documentation/unreal-engine/build-operations-cooking-packaging-deploying-and-running-projects-in-unreal-engine
C++ API referencehttps://dev.epicgames.com/documentation/unreal-engine/API?application_version=5.8 — 5.8 is the newest published index; no 5.9 API index exists yet. For 5.9-changed APIs, use the engine source (EpicGames/UnrealEngine, branch 5.9, org members only).

What 5.9 changes for agents

The full agent doc set (alignment contract, MCP playbook, setup runbook, authoring standards) lives in the game-design repo under docs/.