Components — L3
Never design a component before reading its L1 context and the goals block it answers to in the GDD.
Narrative & Quest Plan
How the story is delivered: quest list, cinematics, dialogue style and localization notes.
Template — not started
World & Level Plan
World map, level list and pacing plan.
Template — not started
Systems & Balancing
The gameplay systems list with goals and balancing targets.
Template — not started
UX, Accessibility & Localization Plan
UX flows, the HUD/menu inventory, and how accessibility and localization targets are met.
Template — not started
Asset Specs & Catalog
Per-family technical specs for every asset type, and the catalog of what exists.
Template — not started