Asset Specs & Catalog
Template note — Steps 28, 65, Technical Artist. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.
C4 position: L3 Components. The contracts asset components are built to: specs per asset family, plus the asset catalog.
Specs by family
| Family | Scale/units | Poly budget | Textures | Rig/animation | LODs | Collision |
|---|---|---|---|---|---|---|
| Characters | [ ] | [ ] | [ ] | [ ] | [ ] | [ ] |
| Environments | [ ] | [ ] | [ ] | n/a | [ ] | [ ] |
| Props/interactables | [ ] | [ ] | [ ] | [ ] | [ ] | [ ] |
| UI/icons | [ ] | n/a | [ ] | n/a | n/a | n/a |
Naming and pivots
[The naming convention, pivot/origin rules, import settings per family — the contract the pipeline (Step 55) enforces automatically where it can.]
Asset catalog
[The living list of assets: name, family, status, source file, import location. Generated/validated at Step 65; provenance for each asset lives in the Provenance Log.]