Director's Cut

Components — L3 — the silo this document lives in. Zoom out for context; the map places every document.

Asset Specs & Catalog

Template — not started WBS Steps 28, 65 C4 · L3 Components Updated 2026-11-11

Template note — Steps 28, 65, Technical Artist. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.

C4 position: L3 Components. The contracts asset components are built to: specs per asset family, plus the asset catalog.

Specs by family

FamilyScale/unitsPoly budgetTexturesRig/animationLODsCollision
Characters[ ][ ][ ][ ][ ][ ]
Environments[ ][ ][ ]n/a[ ][ ]
Props/interactables[ ][ ][ ][ ][ ][ ]
UI/icons[ ]n/a[ ]n/an/an/a

Naming and pivots

[The naming convention, pivot/origin rules, import settings per family — the contract the pipeline (Step 55) enforces automatically where it can.]

Asset catalog

[The living list of assets: name, family, status, source file, import location. Generated/validated at Step 65; provenance for each asset lives in the Provenance Log.]