World & Level Plan
Template note — Step 30, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.
C4 position: L3 Components. Level/world components inside the world container, and the pacing between them.
World map
[Embed the map image here as it firms up. Early versions can be a sketch.]
Level list
| Level | Purpose in the arc | Key beats | Est. length |
|---|---|---|---|
| [ ] | [ ] | [ ] | [ ] |
Pacing curve
[Intensity over the game’s length: where it breathes, where it peaks, where new mechanics land.]
Critical path
[The shortest route through the game, and what it must teach on the way.]