Director's Cut

Components — L3 — the silo this document lives in. Zoom out for context; the map places every document.

World & Level Plan

Template — not started WBS Step 30 C4 · L3 Components Updated 2026-11-11

Template note — Step 30, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.

C4 position: L3 Components. Level/world components inside the world container, and the pacing between them.

World map

[Embed the map image here as it firms up. Early versions can be a sketch.]

Level list

LevelPurpose in the arcKey beatsEst. length
[ ][ ][ ][ ]

Pacing curve

[Intensity over the game’s length: where it breathes, where it peaks, where new mechanics land.]

Critical path

[The shortest route through the game, and what it must teach on the way.]