Director's Cut

Components — L3 — the silo this document lives in. Zoom out for context; the map places every document.

Narrative & Quest Plan

Template — not started WBS Step 29 C4 · L3 Components Updated 2026-11-11

Template note — Step 29, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.

C4 position: L3 Components. Quest, dialogue and cinematic components and how they connect.

Delivery methods

[Cutscenes, in-world dialogue, environmental storytelling, UI text — and the share each carries.]

Quest list

QuestType (main/side)Giver/locationBeatsRewards
[ ][ ][ ][ ][ ]

Cinematic plan

ScenePurposeFormatEst. length
[ ][ ][ ][ ]

Dialogue style guide

[Voice rules per character/faction: vocabulary, rhythm, what they never say.]

Localization notes

[String expansion budget, idiom policy, text that must stay data-driven.]