Director's Cut

Components — L3 — the silo this document lives in. Zoom out for context; the map places every document.

Systems & Balancing

Template — not started WBS Step 31 C4 · L3 Components Updated 2026-11-11

Template note — Step 31, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.

C4 position: L3 Components. The gameplay components inside the client, with goals and balancing targets.

Systems list

SystemPurposeGoalsBalancing targets
[ ][ ][why it exists][numbers that define “right”]

Balancing targets

[Session length, time-to-complete, difficulty curve, economy sources/sinks — the numbers tuning aims at.]

Tuning log

DateChangeReasonResult
[ ][ ][ ][ ]