Systems & Balancing
Template note — Step 31, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.
C4 position: L3 Components. The gameplay components inside the client, with goals and balancing targets.
Systems list
| System | Purpose | Goals | Balancing targets |
|---|---|---|---|
| [ ] | [ ] | [why it exists] | [numbers that define “right”] |
Balancing targets
[Session length, time-to-complete, difficulty curve, economy sources/sinks — the numbers tuning aims at.]
Tuning log
| Date | Change | Reason | Result |
|---|---|---|---|
| [ ] | [ ] | [ ] | [ ] |