UX, Accessibility & Localization Plan
Template note — Steps 33, 85, 87, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.
C4 position: L3 Components. UX flows and the HUD/menu components the player touches.
UX flows
[One flow per core journey: first boot to gameplay, pause/settings, save/load, failure/retry, purchase if any. Diagram or numbered steps; note where each flow hands off to gameplay.]
HUD and menu inventory
| Screen/element | Purpose | Shown when | Inputs |
|---|---|---|---|
| [HUD] | [ ] | [gameplay] | [ ] |
| [Main menu] | [ ] | [boot] | [ ] |
Accessibility implementation
[How each target in Quality Bars & Budgets is met: input remapping, subtitles/captions, contrast/scaling, assists. Owner per item.]
Localization plan
[Pipeline: string extraction, translation, validation of string/data references (Step 87), expansion budget, fonts. Which languages at launch.]