Director's Cut

Components — L3 — the silo this document lives in. Zoom out for context; the map places every document.

UX, Accessibility & Localization Plan

Template — not started WBS Steps 33, 85, 87 C4 · L3 Components Updated 2026-11-11

Template note — Steps 33, 85, 87, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.

C4 position: L3 Components. UX flows and the HUD/menu components the player touches.

UX flows

[One flow per core journey: first boot to gameplay, pause/settings, save/load, failure/retry, purchase if any. Diagram or numbered steps; note where each flow hands off to gameplay.]

HUD and menu inventory

Screen/elementPurposeShown whenInputs
[HUD][ ][gameplay][ ]
[Main menu][ ][boot][ ]

Accessibility implementation

[How each target in Quality Bars & Budgets is met: input remapping, subtitles/captions, contrast/scaling, assists. Owner per item.]

Localization plan

[Pipeline: string extraction, translation, validation of string/data references (Step 87), expansion budget, fonts. Which languages at launch.]