Containers — L2
The Technical Design Document holds the C4 diagrams for this level. Zoom out to Context for intent; zoom in to Components for the pieces.
Game Design Document
The key GDD: Setting, then Story, then Systems — every mechanic headed by its goals. Concept gate (Step 21).
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Art Bible
Visual identity: style, palette, shape language, materials and direction for every asset family.
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Audio Bible
Sound identity: music direction, SFX palette, ambience, voice plan and mix priorities.
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Technical Design Document
The C4 architecture source of truth: context, containers, components, then code standards and data schemas.
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Quality Bars & Budgets
The numbers every container must meet: quality bars, performance/memory/loading budgets, accessibility and localization targets, definition of done.
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