Director's Cut

Containers — L2 — the silo this document lives in. Zoom out for context; the map places every document.

Audio Bible

Template — not started WBS Step 32 C4 · L2 Containers Updated 2026-11-11

Template note — Step 32, Audio Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.

C4 position: L2 Containers. Direction for the audio container: how the game sounds.

Music direction

[Genre, instrumentation, energy curve across the game. Reference tracks, with licenses noted in the Provenance Log.]

SFX palette

[The sound of the core verbs: move, interact, succeed, fail.]

Ambience

[Per-space beds and how they change with state.]

Voice plan

[Who speaks, how much, casting/recording or synthesis approach, subtitle policy.]

Mix priorities

  1. [Gameplay-critical feedback first]
  2. [Dialogue]
  3. [Music]