Audio Bible
Template note — Step 32, Audio Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.
C4 position: L2 Containers. Direction for the audio container: how the game sounds.
Music direction
[Genre, instrumentation, energy curve across the game. Reference tracks, with licenses noted in the Provenance Log.]
SFX palette
[The sound of the core verbs: move, interact, succeed, fail.]
Ambience
[Per-space beds and how they change with state.]
Voice plan
[Who speaks, how much, casting/recording or synthesis approach, subtitle policy.]
Mix priorities
- [Gameplay-critical feedback first]
- [Dialogue]
- [Music]