Director's Cut

Containers — L2 — the silo this document lives in. Zoom out for context; the map places every document.

Quality Bars & Budgets

Template — not started WBS Steps 8, 25 C4 · L2 Containers Updated 2026-11-11

Template note — Steps 8, 25, Producer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.

C4 position: L2 Containers. Budgets and bars each container must meet (performance, memory, loading, accessibility).

Quality bars

[What “good enough to ship” looks like per discipline: art, audio, design, code. If it is not written here, it is negotiable — and will be negotiated at the worst time.]

Budgets (per container, from Step 25)

BudgetTargetMeasured how
Frame time / fps[ ][min-spec hardware, Step 23]
Memory ceiling[ ][ ]
Loading time (worst case)[ ][ ]
Install/package size[ ][ ]
Streaming/asset budget[ ][ ]

Accessibility targets

[The accessibility floor for this game: remapping, subtitles, contrast, difficulty assists. The UX Plan details how they are met.]

Localization targets

[Languages at launch, string budget, expansion allowance.]

Definition of done

[A task is done when: verification passes, records written, budgets respected, provenance logged. The standing checklist every role uses.]