Quality Bars & Budgets
Template note — Steps 8, 25, Producer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.
C4 position: L2 Containers. Budgets and bars each container must meet (performance, memory, loading, accessibility).
Quality bars
[What “good enough to ship” looks like per discipline: art, audio, design, code. If it is not written here, it is negotiable — and will be negotiated at the worst time.]
Budgets (per container, from Step 25)
| Budget | Target | Measured how |
|---|---|---|
| Frame time / fps | [ ] | [min-spec hardware, Step 23] |
| Memory ceiling | [ ] | [ ] |
| Loading time (worst case) | [ ] | [ ] |
| Install/package size | [ ] | [ ] |
| Streaming/asset budget | [ ] | [ ] |
Accessibility targets
[The accessibility floor for this game: remapping, subtitles, contrast, difficulty assists. The UX Plan details how they are met.]
Localization targets
[Languages at launch, string budget, expansion allowance.]
Definition of done
[A task is done when: verification passes, records written, budgets respected, provenance logged. The standing checklist every role uses.]