Director's Cut

Context — L1

New here? Read in order: Project Brief → Pitch → Setting → Story. Then zoom in to Containers.

Project Brief

The master brief: constraints, glossary and project facts every later document cites.

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Pitch

The concept pitch: player fantasy, design pillars and unique selling points.

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Setting

Design document 1 of 3 (Tim Cain's order): the world, in a sentence or two, with its twist.

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Story

Design document 2 of 3 (Tim Cain's order): the high-level experience every player will have.

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Marketing & Launch Plan

Positioning, key messages, audiences, channels and the launch calendar.

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Press Kit

Fact sheet, about, features and media for press and creators.

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Store Page

The store listing: descriptions, tags, specs and art checklist.

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