Director's Cut

Context — L1 — the silo this document lives in. Zoom out for context; the map places every document.

Pitch

Template — not started WBS Steps 12-13 C4 · L1 System Context Updated 2026-11-11

Template note — Steps 12-13, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.

C4 position: L1 System Context. The system from the player’s side: fantasy, pillars, selling points.

Elevator pitch

[Two or three sentences a stranger can repeat.]

Player fantasy

[Who the player gets to be, and what that feels like moment to moment.]

Design pillars

  1. [Pillar] — [what it rules in, and what it rules out]
  2. [Pillar] — [ ]
  3. [Pillar] — [ ]

Unique selling points

Comparable titles

TitleWhat we borrowHow we differ
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