Pitch
Template note — Steps 12-13, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.
C4 position: L1 System Context. The system from the player’s side: fantasy, pillars, selling points.
Elevator pitch
[Two or three sentences a stranger can repeat.]
Player fantasy
[Who the player gets to be, and what that feels like moment to moment.]
Design pillars
- [Pillar] — [what it rules in, and what it rules out]
- [Pillar] — [ ]
- [Pillar] — [ ]
Unique selling points
Comparable titles
| Title | What we borrow | How we differ |
|---|---|---|
| [ ] | [ ] | [ ] |