Director's Cut

Context — L1 — the silo this document lives in. Zoom out for context; the map places every document.

Setting

Template — not started WBS Step 19 C4 · L1 System Context Updated 2026-11-11

Template note — Step 19, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.

C4 position: L1 System Context. The creative context: the world the player enters (Cain document 1).

The setting in two sentences

[A familiar, easily explained thing — plus the twist that makes it original. If it takes a third sentence, it is not ready.]

The familiar thing

[What any reader already understands about this world before the twist lands.]

The twist

[The one difference from every setting like it. This is what makes the game original, and what play will explore.]

Why the twist is explorable

[Systems, stories and places the twist makes possible that a standard version of this setting cannot do.]

Room for player agency

[Where the world leaves space for the player to move, choose and matter. A setting too locked down cannot hold quests.]

Story and quest hooks this setting affords