Director's Cut

Context — L1 — the silo this document lives in. Zoom out for context; the map places every document.

Story

Template — not started WBS Step 19 C4 · L1 System Context Updated 2026-11-11

Template note — Step 19, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.

C4 position: L1 System Context. The creative context: the experience arc every player has (Cain document 2).

The experience in one paragraph

[What every player will go through, start to finish, at a high level. This defines the main story quest line.]

The inciting errand

[The small, urgent reason the player character leaves home — the McGuffin. It only has to get them out the door.]

The escalation

[How the errand turns into something much bigger, and what is really at stake.]

Main quest line

#BeatWhat the player doesWhat changes
1[ ][ ][ ]

Why any player character fits

[The setup must justify whatever character the player creates — no assigned character, name or role. State the mechanism (a lottery, an accident, a vacancy) here.]

Endings and outcomes