Story
Template note — Step 19, Game Designer. This page is the living document for that work: fill it in as the task runs and keep it current. Delete this note when the document is real.
C4 position: L1 System Context. The creative context: the experience arc every player has (Cain document 2).
The experience in one paragraph
[What every player will go through, start to finish, at a high level. This defines the main story quest line.]
The inciting errand
[The small, urgent reason the player character leaves home — the McGuffin. It only has to get them out the door.]
The escalation
[How the errand turns into something much bigger, and what is really at stake.]
Main quest line
| # | Beat | What the player does | What changes |
|---|---|---|---|
| 1 | [ ] | [ ] | [ ] |
Why any player character fits
[The setup must justify whatever character the player creates — no assigned character, name or role. State the mechanism (a lottery, an accident, a vacancy) here.]