Director's Cut

Project — Cross-Cutting — the silo this document lives in. Zoom out for context; the map places every document.

Jam Rules & Constraints

Verified — Official Rules of Nov 5, 2026 WBS Step 129 C4 · Cross-cutting Updated 2026-11-11

Director’s Cut is a solo Unreal Engine 5.9 entry for the 2026 Epic AI MegaJam. The theme is Director’s Cut.

This page condenses the Official Rules (16 pp., last updated Nov 5, 2026). The Official Rules control. Each § marks the section that says so. Items marked jam page come from the itch.io page, not the Rules.

1. The clock

Eastern (EST)Pacific (PST)UTC
Build window opensThu Nov 12, 12:00 a.m.Wed Nov 11, 9:00 p.m.Nov 12, 05:00
Build window closes = deadlineSun Nov 15, 8:59 p.m.Sun Nov 15, 5:59 p.m.Nov 16, 01:59
Winners notified~Jan 29, 2027

2. Made inside the window

3. The build

4. Content limits (§8, §15)

5. AI and assets

6. Submission

7. Judging (§9–§10)

Seven criteria, 1–5 each, for a maximum of 35:

Ties are re-scored with Fun Factor counted double.

Prizes this entry can win (§13). Each submission can win at most one main prize and one modifier prize.

PrizeAward
Best Overall: Unreal Engine (1st / 2nd / 3rd)US $7,500 / $5,000 / $2,500
Solo Driver: best solo gameUS $2,500
Render Royalty: best visualsUS $2,500
Glass Box: best dev logUS $2,500

UE entries may also be invited to apply for Development Continuation Grants of up to $50,000 / $25,000 / $10,000. These aren’t contest prizes (§11).

8. Rights (§2, §15)

9. Grounds for disqualification

(§2, §3, §6, §14, §15, §17)

How this project works within the rules

  1. Nothing is built before Wed Nov 11, 9:00 p.m. PT. Until then this project holds only tooling, agent configuration, prompts, scripts and these documents. History stays clean for §7h.
  2. A person submits, by hand (§17). Agents prepare the build, video and form answers, then stop.
  3. Every asset has provenance. Tool, prompt or source, and license are recorded in the Provenance & AI-Use Log. That log is where the sourced-asset list and the AI-use notes come from.
  4. Teen-safe, logo-free, English-only. We use no outside IP; the Unreal Engine logo is the only mark allowed.
  5. Built in public, planned in private. This site is the dev log. The task prompts, planning base and source repository are private.